In development
eXtreme Pong
Pong, sped up, with a paddle you rotate to aim and power-ups that change the rhythm of every rally.
- Engine
- Unity (C#)
- Platforms
- Windows
- Genre
- Arcade

Screenshots
eXtreme Pong takes the oldest video game rally and gives it a second axis of skill. Rotate your paddle to choose the angle of every return, collect effects that appear mid-match and fire them at the right moment.
Pillars
- Easy to pick up: anyone who has seen Pong can play in seconds.
- Expressive skill: rotation rewards timing, not luck.
- Controlled chaos: effects change the rhythm of a rally, but never decide a point on their own.
How it plays
- Play against the AI on Easy, Normal or Hard.
- Mouse controls: move the mouse up and down to move the paddle, left and right to rotate it.
- Effects spawn on the field and go to the inventory of whoever hit the ball last, like the power-up that makes your paddle giant.
- A 3-2-1 countdown restarts play after every point.
Under the hood
Rigidbody2Dphysics with ball speed driven by impact force.- FIFO effect inventory with an activation cooldown.
- Options for music and effects volume, resolution up to 4K, and window mode.