
eXtreme Pong
Pong, sped up, with a paddle you rotate to aim and power-ups that change the rhythm of every rally.
- Engine
- Unity (C#)
- Platforms
- Windows
- Genre
- Arcade
Senior Software Engineer & Gameplay Programmer
I'm Vinicius. I've spent more than ten years building distributed systems in TypeScript and AWS. Sir Fritzen Games is where I put that craft into games: Unity and C# today, Unreal and C++ next.

Short notes on what I'm building, what broke and what I learned.

Pong, sped up, with a paddle you rotate to aim and power-ups that change the rhythm of every rally.
Devlogs, prototypes and play sessions on YouTube.
Videos are coming soon.

New builds, devlogs and the occasional knightly doodle.
Social links will show up here soon.