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Sir Fritzen

Senior Software Engineer & Gameplay Programmer

Gameplay code with a senior engineer's discipline.

I'm Vinicius. I've spent more than ten years building distributed systems in TypeScript and AWS. Sir Fritzen Games is where I put that craft into games: Unity and C# today, Unreal and C++ next.

Sir Fritzen Games emblem: a smiling bearded knight with a crown and sword

From the devlog

Short notes on what I'm building, what broke and what I learned.

  1. eXtreme Pong devlog #1: a paddle that rotates

    The core idea behind eXtreme Pong: let the player aim by rotating the paddle, so skill comes from timing instead of luck.

Read the devlog

Now in development

In development

eXtreme Pong

Pong, sped up, with a paddle you rotate to aim and power-ups that change the rhythm of every rally.

Engine
Unity (C#)
Platforms
Windows
Genre
Arcade

Watch

Devlogs, prototypes and play sessions on YouTube.

Videos are coming soon.

Follow the quest

New builds, devlogs and the occasional knightly doodle.

Social links will show up here soon.